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I have to say that it’s a joy working with the Community team and that they’re really open and receptive to new ideas. It was also fun updating the name generator just a touch. Everyone was clamouring for me to do one really quickly, but it was good the second time around as I was able to pull on the new lore and descriptions from Gang War 2.
Anyway, enough of all this. Two posts in two days!? Check out old Motormouth over here! I have many, many things to be getting on with so I shall leave you to enjoy your day. More painting updates coming soon (hopefully). Have loads of fun. Onwards!

“The walls are barbed, and thicker than a heavy ore crawler. They stretch high into the toxin-choked haze, their peaks lost in the sickly clouds that spread across the world of Necromunda. Beyond them, the unspoken horrors of a madman’s folly slumber. But sleep within the ruins of Hive Secundus (as was) is fitful and tortured by visions; visions of a saviour.
Patrols of Ash Waste Enforcers circle in patterns at the base of the titanic walls. Many know that the Second Hive was lost, but few of them know the truth. Their ignorance is a flaw in their strain. For patterns are predictable, and even these mighty walls have cracks and hollows large enough for a man, or something more than a man to pass through.
And so on the darkest of nights, when the distant lights of Hive Primus are but a gentle hazy glow in the suffocating murk, they stir. The servants of The Four Armed Emperor slip silently through those cracks and hollows, and when the predictable patrols have passed, they move like hunters into the dark ocean of the ash wastes after dusk. Some are caught, but others pass through the nets, and they always head toward the lights…”
– Hiver, Jayzen Smiter (trying to scare his grandchildren)
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And so the Genestealer Cults have arrived in Necromunda and I have to say that they are very interesting. I’ve been pouring over the White Dwarf rules for this latest faction and I like them. Certainly enough to start work on a gang myself (already underway) because they are presenting something quite different.
They have a real glass cannon feel to them. Neophytes are as slow as Goliaths but have only the physicality of the Escher. But they are capable of bringing some very cool weapons to the fight. The mining laser is going to be a terrifying proposition for anyone to have to deal with, while things like the webber make everyone on the opposing team vulnerable to being taken out.
Add to that access to hand flamers and needle pistols with their toxin traits, and you’ve got some mean fire power. But given their choices in hand to hand combat, you should be scared of them there too. If they get their charges off, you’ll be facing mauls, picks, hammers, chainswords, boneswords, toxin claws… they’ve got a really impressive arsenal to choose from, but if you get the drop on them, they’re somewhat squidgy. Just an opinion based on initial readings – I’ll need to play some games with and against them first.
But enough of all this tactical nonsense. If you saw the woeful state of my humbled and hobbled Goliath gang right now, you wouldn’t listen to a damn thing I had to say on the subject of tactics. But you are often keen on my name generators, so here you go:

Same rules as before, but with a little bit of a format change-up to make things a little more varied and a little more culty. You take the first letter of your first name to generate the first part, then add ‘of the’, before using your surname to generate the second part. If you initials are DR, you could be leading the Deserving of the Rictus Maw. Or if your initials are ES, you could be taking charge of the Emissaries of the Silent Shadow.
The names hopefully mix in the arrogance that nearly all cults exude, and the promises that only the genestealer menace can offer. The above format also allows me to play around with a few more words and make things a little more descriptive too.
More on my painting projects soon (hopefully) and I do hope that you’re having plenty of fun with your games and your painting. Onwards!
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This week, we’ve been treated to some early pictures of the upcoming Forgebane box set that sees the Martians and their “diddy knights” take on the undead cyber-Egyptians that are the Necrons. It looks like an amazing box, and I dare say I’ll be picking up a copy if only for the duo of diddy knights (yes, that’s what I’m calling them, get used to it). But it brings up an interesting question; if someone came up to you and said “What ho, old chap. One’s looking to get in on this Warhammer 40,000 malarky, but one was wondering how best to start. Any advice, sport?” (your friends may use a different vernacular) what would you say?





After the flurry of activity last week, I’ve been taking it a bit easy of late. Well, not really – I’ve been buzzing around like a blue-arsed fly as the popular phraseology would have it, but not much of that activity has been focussed on my painting. But last night I found just a scrap of time to put some things together and so I can bring you an update today, featuring first, a look at the next project.
When I took my BA Vet squad to Nottingham for the Horus Heresy & Necromunda Weekender Golden Demon, they earned me a pin, which I am still absolutely thrilled with. And, as mentioned before, when I picked them up after the event, I asked one of the judge chaps there about what could help turn them from a 4th place entry to a 3rd place entry or better. He told me to put as much effort as I had put into that 10 man squad into a five man squad instead. So that’s what I’m doing.

Now admittedly, this isn’t much to look at. Yet. I’ve put together the five bases I’m going to be using for this project, and it was plenty of fun hacking up my bits box to create these post-apocalyptic micro-scenes that will function as the setting for my five man squad.
I’m going to be doing Blood Angels again, but this time around, they will be from the 41st Millennium. The captivating tales of sons of Sanguinius and their desperate defence of Baal against the Tyranids have inspired me, and these are essentially going to be a red version of the Tyrranic Wars veterans of the Ultramarines. These guys are going to be battered, mismatched and looking desperate, yet defiant.

But for now, you’ll have to settle for these pictures of some bases. Work begins again on this project this evening, and hopefully soon, I’ll have more interesting things to show you. Preferably something red. I’m hoping that the theme will also help me out here, though of course the primary focus is going to be on the painting side, and I need to switch gears from clean to dirty yet again.
So, now let’s turn to the 2nd part of this update. I have been asked, both on this blog and other places to give you some close ups of the duel that I showed off last week, highlighting a bit of the detail that has gone into that piece. Well, as I am feeling particularly generous, I have acquiesced to said requests with the images below. Now, this was done with my iPhone camera, and given that I am one of the world’s leading ‘not the best’ photographers, I promise nothing in terms of quality or lack of blurriness. But still, I hope you can spot the bits of freehand, weird details, weathering and spurting blood. You’ll also get a better look at the star field on the Harlequin’s jacket. Here’s a dump for you:







And so there you have it. One is always a little nervous about blowing up 28mm scale miniatures to such sizes and though I’ve spotted a couple of things that I’d update and fix, they look ok. Nothing too bad to worry about at least.
That’s all I have to update you on now, but stay tuned for further progress, and hopefully more of that soon. May your efforts go more speedily than my own, and may you have plenty of fun as well. Onwards!




It’s actually starting to come together. The duel is getting closer and closer to being done, and it’s getting rather exciting. I’ve not had too much time to work on it recently, and I’ve got a bit of artistic block going at the moment, but it won’t be long before this project reaches its finale.
Let’s start with the base, and as you can see here, it’s done:

All of it is now painted up, and I put more care into this one than I have with any base before. Those edges aren’t dry-brushed – I painted the highlight on each lip of that rock. It took a while to do, but it was worth it. I was very conservative with the grass, and I even added some cascading shells made from clipped bits of paperclip. It’s hard to pick it out in the above image, but eventually you’ll see a picture where one of those bullets looks like it’s still tumbling.
And with the base completed, it was time put the terminator together, and add some weathering…

I didn’t go heavy on the weathering at all. There are a few small patches of grime here and there, and a few small patches of blood (obvs not his) dotted around, as well as a very light dusting of his feet with grey – the iPhone camera doesn’t really pick it up in the above shot but it does help to dull the lower regions down.
I placed him on the base to mark out where he’s going to stand upon that rock formation, and he promptly dived for cover. I had to get out some super glue and redo an arm after that.
You can see in the above image the wound in his torso (to the right hand side of the first spike if you go right from the ring in the cen… the big hole in his middle with the blood coming out). I wanted to have some blood spurting from this as the monofilament is extracting itself. Well, here’s my solution:

They’re hard to see in this image, but those are two strands of my own hair, that have had Blood For The Blood God painted onto them. The glossy paint naturally beads up on the hair, and I”l be cutting off small sections of this to use as spurting blood. And spurting blood isn’t nearly as gross as blue tack with hair stuck in it, and no-one can say I don’t put my all into these projects!

Speaking of thin strands, this is what I’m using for the monofilament wire, and for all intents and purposes, this pretty much is monofilament wire. I was going to use fly tying wire from the fishing industry, but instead, I got this stuff. They use it to make really fine mesh for vapes. How fine? Well, if you look at the image above, look at where it says ’30’ on the right hand side – that’s the 30mm spot obviously. Now the thick line that runs up to the top corner, next to the ’30’ – there’s a tiny break in that line just there near the ’30’. You see it? That’s the wire. ‘Thin’ isn’t the word.

After a long time spent painstakingly converting my solitaire, and worrying about how I’m going to paint him, I’m now ready to paint him, though I don’t quite know how to do his jacket which I want to be a bit of a freehand piece. There’s not a huge amount of room, but I should be able to get some sort of pattern in there. At the moment I’m still weighing up paisley, Chinese embroidery, William Morris print, peacock feathers… So although I’m ready to paint it up, I still have that choice to make. Hopefully I’ll make a decision soon.
It’s all getting very close now. It’s really exciting and I have sort of been able to mock up the final pose once, and I likes it. If I can find some time this weekend, I may actually get this done! We’ll see though. No promises – I’m taking my time with this guy. I hope you’re having plenty of fun with your painting too. Onwards!

It turns out that things move fast in the world of duel building. It’s already time for my second update, and I have plenty of progress to show you already – it has been a rather busy week. Let’s start with where the action has been most focussed – the terminator.

I always remember the original drawing that Jes Goodwin did of an Emperor’s Children Chaos Space Marine where there’s a note about how the Emperor’s Children raided and stole a lot of their gear, allowing them access to lots of different marks of armour, weapons, and why their look was so chaotic and colourful. I wanted to bring some of that to this miniature, and so when it came to the arms, I tried to add a bit of variety and nods to other Chaos Space Marine warbands in there as well (well, I figured they stole from other warbands as much as they raided Imperial fleets and planets).

The combi-weapon, I imagine, comes from an Alpha Legion operative (it’s hard to tell in the gloomy photo above, but it’s a dark turquoise colour), while the chain blade was taken from a fallen Iron Warrior. That big skull shoulder pad was taken from a slain World Eater, perhaps on Scalathrax, while the power fist came from a trade with a Night Lords champion. They all lend themselves to that colourful and chaotic look that I mentioned earlier. Also, I’m so happy with the lightning on the power fist, I may actually do a bit of Night Lords work at a later date – a legion/warband that I’ve always been a little scared of in terms of painting.

What’s more, I’ve found the head I want to use. I had wanted a face that could looked defiant, yet in a lot of pain (he has just had his insides mangled by a strand of monofilament wire after all). But because it’s Slaanesh, pain is pleasure, so I settled on having a characterful face, full of feeling. That’s why I was going to hack the head out of a Dark Apostle. It’s got some mutations going on, it’s a bit more modern so no worrying about the sculpt being too dated. I thought it would be perfect, but in the end, it just didn’t look right. It was too shouty, and it almost looked a little pleading when I looked at it up close. So, instead, I picked the bare head from the CSM terminator box set. Why mess with a classic kit, right? I should also mentioned that I’ve tidied up the pink on the horn since taking the above picture – it no long looks like he has a gentleman’s appendage growing out of his temple.
The last thing to do is a spot of weathering, and then I’ll mount him onto the base.

And speaking of the base, that’s come on a little too. Yes, that’s another skull – like I wasn’t going to have one on there, right? Everybody loves skulls! Hell, GW’s core marketing concept for the last 20 years has been ‘needs more skulls’ so I’m hoping to curry favour there. I’ve also added a mix of sand, small rocks and some cork to give the base some texture, and I think I’m going to try and use some GW tufted grass too – not tried that before so will be interesting to see how that works.

After some rummaging around, I finally found my Harlequin. As I mentioned in my last post, I’ve had this idea for a while now (a couple of years at least), and that’s when I bought the Solitaire. Well, the past version of me was not quite as careful with hacking the arm off as the present version of me would have liked him to be. It’s a bit scratched up and hacked apart, but I reckon I can rescue it. Though I’m not going to risk it – if I can’t make it all look clean, I won’t use it – I’ll just have to go and buy a new one. We shall see.
Lastly, and just for fun, I pulled out an old terminator from the Emperor’s Children army I had built many years ago. I literally just plunged my hand into the draw where they all languish and plucked out a model that felt terminator sized. Well, it turned out to be my old champion that was kitted out with the same legs, torso, arms and head as the miniature I’m building now. It was spooky – had my tastes in EC terminators really not moved on in all these years?! Apparently not. Fun to see how far I’ve come in painting terms though.

That’s your update for today done. I hope your projects are going equally as well, and that you’re having lots of fun with you paints. Onwards!
This is is my first update for you on the work that I’m doing on projects to take to Golden Demon at Warhammer Fest this May. And to start with, I’m going to take you through the very early stages of my first project – a duel.
So, I’ve kind of had this idea for a couple of years now, though I’m now adapting it to make it more thematic and in line with the fluff and the current stories running through the 41st Millennium narrative. I wanted to paint up a Harlequin Solitaire using his Harlequin’s Kiss weapon, but in the original iteration, he would be facing off against a T’au Crisis Suit. But I don’t have any experience painting T’au, and it’s not very story driven – these guys have no long running specific beef. That’s why I’ll be working on…

I never could stay away from Slaanesh for too long, and in this case, I’ll be using a crazy-colourful Emperor’s Children terminator – one of my favourites. This guy won’t be having a fun time though, as he’ll have been hit by a lightning fast attack by a Solitaire who is now leaping away and leaving him for dead. I’m hoping to create something quite unique and dynamic to take to the show – it has its risks but if I get it right, it should look very cool.
I’ve started work on the base. It’s going to be simple, but I’m going to stick to what I know, and play to my strengths. Here’s an early snapshot for you:

Of course it’s going to have some flock added to it, and there will be a few more smaller details to be help give it some personality, but this is the basis of the base. The Terminator will be standing atop of the rock formation, and the Solitaire will be using the terminator to spring forward – that might be a little hard to imagine, but hopefully you’ll see the finished work before too long.

It’s not the best of pictures, but you can see that I’ve started work on the crazy colourful terminator armour. I’m working from his boots up and I’ve already reached the belt. I’ve learned new methods for painting metallics, and my animal skin/pattern game is happily on point at the moment. So far, I’ve got space tiger, space zebra, and space snake all in the mix.
One other thing that I need to be on point is my freehand game. I wanted to include a portrait of daemon Fulgrim on one of the shoulders – something a little different to a classic Slaanesh symbol, and I started off by picking this illustration to work from:

And my first attempt didn’t go very well…

Now, if I was trying to paint Eddie for a new Iron Maiden album, this might not be so bad, but this didn’t work for me. It’s far too sloppy, and the colours don’t work – it’s not good enough. So, I covered it up, and started again, approaching things from a different way.

Again, not the best shot – gold always seems to mess up my iphone camera, but this is much, much better. It’s far more in keeping, and it actually looks like the illustration of the daemonic Phoenician. It’ll look great when the whole thing is put together.
So, that’s the WIP of my duel so far. When I bring you my next update, I’m hoping to have the terminator and the base done. The Solitaire will be coming later when I’ll have to work out how to model monofilament wire – that should be interesting. I hope you’re having fun with your projects too, and until next time, as ever; Onwards!

I now have a few games of Necromunda under my belt, and I am very much enjoying it. I really like the activation system, and its the perfect length of game at the right level of intensity for me. I’ve played each game with Goliaths, and though I have lost as many games as I have won, I’ve had the chance to make some observations about my gang. A lot of this may not be new to you, but I want to emphasise these learnings in this – my top 5 list of things I’ve learned about playing with a Goliath gang.
Speed (Or The Lack Of It) Kills
When your raison d’être is to charge headlong into combat, swingin’ you spud jacker about (saucy), being hamstrung (almost literally) by 4” basic movement is a pain. It’s often only an inch less than most of your opponents, but that’s doubled over a double move action, and it does make getting into charge range a tad hazardous. That’s why the tactics card that gives you +2” of movement (and an extra attack) is an auto-include.

The Jagged Aggressors begin to advance into territory that a Brat Gang has claimed for themselves…
If you’re playing outside of Zone Mortalis, or your players enter any large open spaces on a ZM board, you really need to use cover to stay alive. And your first move for each fighter pretty much has to be a double move. You need to get up the table as fast as possible, but keep close to walls and behind cover if you can.
The Renderizer Is Amazing
Easily my favourite weapon so far. I’ve not had a game where it’s failed to cause at least one Out Of Action. A Champion, with the Bulging Biceps special rule is lethal with this thing. Add that +2” charge/+1 attack card that we mentioned earlier, and this guy can make it into the fray at a blistering speed, and everyone is pretty much terrified of him. That weapon rips people to shreds, and you often get that satisfying feeling of rolling all the injury dice in your set.
But, while he can make up this ground, it’s important to not leave him isolated. I’ve done this twice, and ended up losing him to withering fire and, in one instance, he then got coup-de-gras’ed by a measly Delaque Juve (he is now ‘humiliated’ in the campaign I’m in – a fitting punishment). The weapon is amazing, but maybe ensure it’s safe to strike out and use it, and that you use the buddy system too.
Click
I’ve already mentioned one great card, and in many games, you get two. If the choice is yours, take click. As soon as someone fires that weapon you’re scared of, throw this down and they’re out of ammo. Of course, they can reload, and there are cards that counter this, but it’s worth taking all the time. Don’t like the look of that heavy stubber? Click. Scared of that flamer? Click. When you’re a Goliath who wants to deal with a little less firepower when charging across the board, this card is a cracker.

The Jagged Aggressors creep into Escher territory, trying to use as much cover as possible…
Oh, The Krumper
I really want to like the Krumper. But it does suffer from needing two actions to use it, and coupled with its very short range, the trick is to get somewhere in cover and wait for your opponent to get too close – think of it as an ambush predator. Give the Champion carrying it Nerves of Steel, and you can stop him getting pinned (it’s so annoying when you get into a good spot and he gets pinned – it basically means you can’t fire his weapon), and give your leader the Overseer skill and you can double activate him, but that’s a lot of effort to spend in just getting that weapon to be viable.
The krumper in my gang also suffers from a Dice Gods curse – he has managed to get a few shots off, but every time the damned thing missed. I’m going to persevere with it – if only for the rule of cool – but I don’t see it being a star of the show unless someone is really stupid/unfortunate enough to get within 3” of that thing.

With their gang unable to weather the storm of Escher firepower, the Goliath forces make a courageous and dignified retreat…
You’re Not As Tough As You Think You Are
When I first started playing with them, I think I had a few things in my head that made me think that each one had the toughness of a Contemptor Dreadnought. Yes, T4 is a good bonus, and furnace plates are a nice thing to have, but they won’t save you if you’re stupid enough to let multiple guns draw a bead on you. Yes, you can weather more hits from lasguns and autoguns, but you’re not invulnerable to these by a long shot. I’ve lost more than a few fighters thinking “oh, he’ll be fine out there in the open with all those Eschers still to activate – what are they going to do with those puny laspistols, lol” – that’s something for me to work on right there.
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And those are my key takeaways (as the cool kids are saying these days) from my brief time as a Goliath gang player. I’ve got a couple of long campaigns ahead of me, so we shall see what more I learn, and if I can take these lessons on board and get a few more wins out them. Might even try and do you guys a battle report if I can remember to take photos. Onwards!