“The walls are barbed, and thicker than a heavy ore crawler. They stretch high into the toxin-choked haze, their peaks lost in the sickly clouds that spread across the world of Necromunda. Beyond them, the unspoken horrors of a madman’s folly slumber. But sleep within the ruins of Hive Secundus (as was) is fitful and tortured by visions; visions of a saviour.
Patrols of Ash Waste Enforcers circle in patterns at the base of the titanic walls. Many know that the Second Hive was lost, but few of them know the truth. Their ignorance is a flaw in their strain. For patterns are predictable, and even these mighty walls have cracks and hollows large enough for a man, or something more than a man to pass through.
And so on the darkest of nights, when the distant lights of Hive Primus are but a gentle hazy glow in the suffocating murk, they stir. The servants of The Four Armed Emperor slip silently through those cracks and hollows, and when the predictable patrols have passed, they move like hunters into the dark ocean of the ash wastes after dusk. Some are caught, but others pass through the nets, and they always head toward the lights…”
– Hiver, Jayzen Smiter (trying to scare his grandchildren)
And so the Genestealer Cults have arrived in Necromunda and I have to say that they are very interesting. I’ve been pouring over the White Dwarf rules for this latest faction and I like them. Certainly enough to start work on a gang myself (already underway) because they are presenting something quite different.
They have a real glass cannon feel to them. Neophytes are as slow as Goliaths but have only the physicality of the Escher. But they are capable of bringing some very cool weapons to the fight. The mining laser is going to be a terrifying proposition for anyone to have to deal with, while things like the webber make everyone on the opposing team vulnerable to being taken out.
Add to that access to hand flamers and needle pistols with their toxin traits, and you’ve got some mean fire power. But given their choices in hand to hand combat, you should be scared of them there too. If they get their charges off, you’ll be facing mauls, picks, hammers, chainswords, boneswords, toxin claws… they’ve got a really impressive arsenal to choose from, but if you get the drop on them, they’re somewhat squidgy. Just an opinion based on initial readings – I’ll need to play some games with and against them first.
But enough of all this tactical nonsense. If you saw the woeful state of my humbled and hobbled Goliath gang right now, you wouldn’t listen to a damn thing I had to say on the subject of tactics. But you are often keen on my name generators, so here you go:
Same rules as before, but with a little bit of a format change-up to make things a little more varied and a little more culty. You take the first letter of your first name to generate the first part, then add ‘of the’, before using your surname to generate the second part. If you initials are DR, you could be leading the Deserving of the Rictus Maw. Or if your initials are ES, you could be taking charge of the Emissaries of the Silent Shadow.
The names hopefully mix in the arrogance that nearly all cults exude, and the promises that only the genestealer menace can offer. The above format also allows me to play around with a few more words and make things a little more descriptive too.
More on my painting projects soon (hopefully) and I do hope that you’re having plenty of fun with your games and your painting. Onwards!