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Wishlisting: If The Emperor’s Children Got An Update

Posted by johnnya10 on 23/11/2016
Posted in: Thoughts and Comment, Uncategorized. Tagged: chaos, Chaos Space Marines, Emperor's Children, slaanesh. 2 Comments

new emperor's children symbol

And now it’s time for some pure, unadulterated wish listing. If you’ve been keeping up with the releases coming soon, you’ll have seen that Tzeentch’s boys in blue, the Thousand Sons, are getting a very fancy, very grand set of releases. Several new units and HQ choices and, of course, the monstrous form of Magnus the Red (I’m going to paint mine blue with red hair just like the old epic version). This all looks very cool, but I can’t help but wish and wonder about what a similar sized Emperor’s Children release would look like. That’s what I’m going to go through here – my Emperor’s Children wishlist. If the pink and purple sons of Fulgrim got five new kits, here’s what I’d want them to be…

Lucius

lucius the eternal

The new Ahriman model looks amazing – loving the addition of the disc. The thing is, like Kharn, the old sculpt, while perhaps showing its age a little, still looked pretty damn good. But Lucius has been left far behind in these stakes. You can see here what we think he looks like, and what the miniature looks like. It’s not exactly flattering (and Lucius does like to be flattered). Less dorky, more detailed and more dynamic – that’s what we need. The lash whip could be streamlined a bit – perhaps coiled around him as if it’s about to snap out, the face could look less like a child’s picture of pinhead from Hellraiser, and the Armour of Shrieking Souls could shriek a bit more instead of looking slightly ill. Bring me a new Lucius!

Swordsmen

palatine blades

And who better to run into battle at Lucius’ side than a bunch of high-WS swordsmen striking at initiative 5? Forge World have given us the Palatine Blades, but what if GW put together a 40k version of this kit – a little more twisted and spiky from all that time in the warp? And give them a spear option as well. It would actually mean that the EC’s +1 initiative gift would be useful! How about that?!

Sonic Helbrute

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Sonic Weapons are one of the defining traits of the Emperor’s Children and I for one would love to see some really heavy versions of this type of weapon. You used to be able to get the sonic dreadnoughts from FW, and they had their twin-linked blastmasters and sonic blasters, but I’m talking bigger, louder and more purple than ever before. Like a Marshall wall of amplifiers on an arm, and maybe a massive whip on the other arm. And a doom siren as well. Just for good measure.

Sonic Tank

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And while we’re on the subject, how about a rolling wall of sound? Like the Sisters’ Exorcist, but instead of an old pipe organ, I’m thinking more Spinal Taps’ stage set turned up to 11 and stuck on some caterpillar tracks. Or, y’know, like the guy in the above picture.

And finally…

A BOX OF FREAKIN’ NOISE MARINES!!
noise marines box
Seriously, if the Thousand Sons are getting a box, then the Noise Marines deserve one too. Ok, so the Berserkers and the Plague Marines, the other cult units, have old kits, but at least they have actual kits. The failcast upgrade kit for the Noise Marines is upsetting at best and now they’re just so far behind everything else. I know these decisions are informed by sales numbers, but if we actually had a box of Noise Marines, made as to look as cool as we all know they could be, I guarantee they’d sell. Hell, I’d build a damn army out of them. GW, I don’t know if you’ll ever see this, but please, please, please give us a box of Noise Marines. Pretty please?
And that would be my wishlist – would you want anything different? Along with the Slaanesh daemons and the other kits available, we could actually get a good Emperor’s Children army out of this and I, for one, would love to see that on the table top. I think that would be awesome.
And of course, you know what GW could do to make this a truly special release…
daemon fulgrim
Onwards.

WIP – Blood Angels Cataphractii Terminators

Posted by johnnya10 on 21/11/2016
Posted in: My Painting and Modelling, Uncategorized. Tagged: blood angels, Terminators. 4 Comments

wip ba cataphractii termies

Howdy all! Quick update from me this fine, grey and drizzly Monday morning in London. I’ve been hard at work, pressing on with my BA termies and just thought I’d share a quick WIP with you. These three, bar the basing, are now done and that means that I get to work on the flamer and the sergeant that you can just about see in the background of these pics. They should be a bit special, but these guys are the core troops of the squad and I just wanted to share what I’d been up to of late.

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So I just snapped off a few pics this morning, having finished #3 last night. They’re pretty standard – nothing too spacial about the paint jobs, but I’m happy enough with those. I’m not thrilled with all the arm poses I got, but they’re not bad – just a little unconventional. But if nothing else, that will at least make them a little different to everyone else’s termies.

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And that’s really about it, I suppose. Not a great deal more to say. I’ll talk about them more at length when I’ve finished off the squad (probably in a couple of weeks!) and then I’ll get the good camera out as well. I hope you like the looks of these chaps, and I’ll be back with more soon, including, almost certainly, some chatter about the new Blood Bowl game (already preordered!) and the new Traitor Legions codex (Squeeee!). Until then, happy painting. Onwards!

Slaaneshi Dark Mechanicum Cultists

Posted by johnnya10 on 07/11/2016
Posted in: My Painting and Modelling, Uncategorized. Tagged: chaos, dark mech, slaanesh. 4 Comments

slaaneshi dark mechanicum cult

Too long without posting! Sorry about that. Hopefully, a slightly more regular schedule will resume shortly. Anyway, in the meantime, here’s a shot of my slowly growing Slaaneshi Dark Mechanicum cult, with two new cultists, fresh off the painting production line. Also, as the name ‘Slaaneshi Dark Mechanicum Cult’ is a bit of a mouthful, I’m just calling them ‘Sex Machine’. It’s got a ring to it, I think.

This was exactly the sort of project I needed right about now. As mentioned in my last post, I’ve not had too much free time and I’ve not been in the mood to paint a squad of anything lately. Ok, so I guess two makes a squad, but it’s the smallest kind of squad so that makes it ok. And as much as I love Mephiston Red, a wee break from the Blood Angels was just what the doctor ordered.

slaanesh chaos cultist

So what’s the story behind ‘Sex Machine’? Well, these two cultists are the latest pledges to the Magos who has promised to one day make them one with the twisted machine spirits that are pledged to She Who Thirsts. They’ve received no augmentation next, but have been introduced into the cult and some minor aspects of the Dark Mech. The guy above is having gasses, produced by Slaanesh-blessed machines pumped into his lungs. The other is learning to fight with a shock-stick, powered by a Dark Mech/Slaanesh powered battery. One day they will be so much more, but for now, they must survive off the meagre morsels that the Magos is willing to give them.

slaaneshi cultist

I used quite a few kits to build these, but the majority of the part used came from the Electro Priests and Helstriders kits. And they’re painted very much with a Blanchitsu aesthetic (at least hopefully that’s what it looks like). Eventually, I want to have a nice little warband I can use in games of INQ28/Inquisimunda and this is a nice start. A few more characters, and maybe some sort of big monster, and they’ll be good to go, but I’m in no rush. They’re a fun project to work on, but I’ve got plenty of Blood Angels still to do.

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The robes were the most fun part to paint – lots of subtle purple shades and plenty of weathering. Great fun. The skin was quite stressful to paint and hopefully it fits the style I was going to, and the plasma pistol too – I didn’t want it glowing, but I wanted it to give some colour to break things up. Overall though, painting these chaps was a great deal of fun, and that’s what this project is to me. Good fun.

I trust you’re having fun with your projects too, and until I have something else to share with you, enjoy your hobby time. From me and the Sex Machine, Onwards!

dusk till dawn sex machine

General Hobby Update (From Someone Who Hasn’t Been Up To Much)

Posted by johnnya10 on 19/10/2016
Posted in: My Painting and Modelling, Thoughts and Comment, Uncategorized. 1 Comment
Where does the time go, eh? I swear we only just started out on October and now I look at my calendar, I realise we’re getting to the tail end of it! Time flies when you’re having fun, and it’s been a lot of fun that has kept me away from my workbench for much of the month so far. I went on holiday (Bilbao – which I very much recommend), had a birthday (one year older – booooo!) and have been pretty slammed at work. But all’s going well, and with all of that and more going on, I have had a little time to work on some 40k goodness. Not much, but exciting stuff nonetheless.
BA Termies – Under Way!
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First up, I have made a start on my Blood Angels terminators. This guy is almost done, but that of course means that there are still four more to do. It’s lots of fun, but I’m a bit ‘squaded’ (yes, I made that word up) out. I’m very much in the mood for smaller projects right at this moment, but I’ll get round to finishing off this guy and his buddies soon enough, I’m sure. One more bit of BoC done before I buy BoP.
I Think I’ll Call Them ‘The Sex Machines’
dark mech slaaneshi cultists
Speaking of smaller projects, something I started toying around with a long time ago is a Slaaneshi Dark Mech gang for INQ28/Inquisimunda and I’m happy to say that my Magos is getting some cultists to keep him company in the depths of wherever the hell he hangs out (but regardless of where it is, you can be sure he hangs out in the depths of it). These guys were a really fun kitbash between Electro Priests, Chaos Cultists and Helstriders and a few other bits and pieces too. I might do one more of these, or I may just stick to two of them (the joys of low model count games!!). More on these guys soon, but do let me know what you think of them so far. You can see their boss below.
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And then, as that’s about it in terms of what I’ve been working on. Like I said, I’ve not had a huge amount of time, but I wanted to give you a little update. I trust you enjoyed it.
Wallets Ready: October 22nd Approaches…
And now that’s done, let’s talk about October the 22nd, or, as I like to call it, Games Workshop’s ‘Give Us All Your Money Day’. Not only have you got the bound-to-be-hugely-popular Burning of Prospero set going up for orders, but you’ll also have the limited edition Forge World Ultramarine available in stores that day too. Ok, so I’m not a smurf fan, but a lot of people are, and it’s bound to draw more than a few people into the store. What I am a fan of are Legio Custodes and I can’t tell you how excited I am about these. Squeeeeee!
burning of prospero contents
Then over on Forge World, Leman Freakin’ Russ (I checked, that is his middle name) is going up for sale too, along with something else that FW aren’t telling us about yet. Wolf Guard? Giant Wolves? Let’s wait and find out. And then you know Black Library will be doing something to support the Prospero release along with their other stuff too. Talk about a banner day for Games Worshop’s bean counters! Honestly, I think days like this are great. It gets everyone into the stores and fosters a bit of community spirit amongst our like. And it’s brilliant to see Forge World get back onto the Primarch train. Choo choo, heretics.
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I for one am spoken for that day, so I won’t be splurging myself (like I said, it’s a busy month) but I know plenty will and I will definitely be picking up a couple of the things released on the 22nd a little later in the month.
Now I need to get back to my busy schedule. It’s been lovely talking with you as always, and I hope your 40k hobby work is going a little more productively than my own at the moment. I’ll try and get another update on something up soon too – won’t leave it so long next time! Until then, onwards!

Does 40k Have Too Many Armies? Let’s Discuss

Posted by johnnya10 on 28/09/2016
Posted in: Thoughts and Comment, Uncategorized. Tagged: armies. 2 Comments

Take a look at this image:

40k armies list

Here we see the list of armies we had only a couple of years ago, and what we have now. Just a couple of years ago, we had half the amount of armies available to us that we do now. Ok, so some of them should probably have an asterisk next to their name. We always had the Inquisition and the Assassins, but they were rolled in the Grey Knights book. And are the renegade knights really an army in the truest sense? Really, yes, but I know you know what I mean here.

Whether they’ve been brought out of other Codexes, or if they only have a model or two, the fact remains that if you want to put an army together, you have twice as many options as you did only a couple of years back. I swear it wasn’t more than a few months ago that I was thinking of Tau as still being the new kids on the block, and yet now, they seem quite ancient in comparison to many of the young pup races and factions that have since popped up. Get those fish men a zimmer frame!
So the question is this; Are there too many armies in Warhammer 40,000? And the follow up question goes thusly; Can you have too many armies in a game like this? Let’s look at the pros and cons.
armies everywhere
The most prominent pro is that we now have a fantastic array of choices available to us. You can play any of these armies and some won’t even cost you that much to get into. From hordes to elite armies, whatever you want can be yours. What’s more, they’ve done this by not inventing new things, but rather by going back and bringing so many old units and armies from epic scale (like the Imperial Knights) or older editions (Genestealer Cults) into the modern setting. They’ve also given rules to things that didn’t have them before, issued combinations of other armies, and even given us supplements to work with. There really isn’t much left they could do to improve our choices even further.
What’s more, this widening of the range is allowing many of the designers and sculptors to let their imaginations run wild. From innovative rules systems and army builds to the miniatures themselves, the people GW are paying for their imagination and inspiration are being allowed to truly express themselves in these miniatures and codices. Not only that, but their imagination is being turned to reimagining some of the older armies and bringing them into line with modern standards.
The last major pro comes on the battlefield. It was getting tiresome taking on the same old armies whereas now, between these added armies and the allies system, we’re getting a wide variety of opponents and we can’t be sure what we’ll get facing us across the tabletop. Yes, some will always play the power game, but for those of us unconcerned with such things, we get to pit our treasured armies against a wealth of varied lists. It’s a great time to be playing the game.
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In terms of the cons, there are a couple that could be argued for as well. Heading straight back to the battlefield, keeping track of all the rules that come with each army is, for many, approaching the impossible. Between formations, detachments, unique weapon profiles and of course all the individual units, vehicles and characters having their own rules, the game has become very confusing. Of course, this can be negated by having a flick through of your opponent’s codex before a game, but that’s not ideal for those who count gaming as the core of their hobby. For those that like to know all the rules, we’re approaching an advanced degree’s level of learning to get them all down.
Between the release schedule’s limitations and those imposed by the practicalities of running a miniatures company, these added armies mean a lot of the older ones aren’t getting their updates. While having Deathwatch and Genestealer Cults is all well and good, non-Khorne Chaos, Ork, Dark Eldar and Grey Knights players are all rather desperate for an update to bring them to a competitive level rules-wise and a few new sculpts and units would be rather nice as well. A proper box of Chaos cultists, Plastic Stormboyz… who knows what was denied to us because of the new kids on the block?
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Personally, I believe that the pros of this approach far outweigh the cons. I’m a huge fan of the direction that 40k is going in right now, and all of the new armies seem really fun. It’s never been easier to find miniatures to convert, the setting is now vibrant and varied and we seem to be getting something exciting every month – it’s great! But then I’m not so much of a gamer these days and I have heard and read whispers of discontent from those who like to know exactly what sort of armies they’re going to be facing. I don’t especially see this as an issue but I know some do. Others feel that the shelves are getting overcrowded while I see it as a blessing – variety is the spice of life and there’s just so much to be inspired by now. Whatever’s your poison, there’s something for you. It’s a great time to be enjoying the hobby.
Will we ever reach a point where there are too many armies? To be honest, I don’t think we will. We’re getting to the point where there just isn’t enough left to bring in that will make it an issue. I doubt the Custodes will get a full Codex when they’re released. I doubt we’ll see Exodite Eldar or Squats (sorry) from GW. Even if the chaps in Nottingham can squeeze out one or two more armies, I don’t think that’ll be too many. And I’m sure GW know that once we’re all hooked, they can start rereleasing updated models more often and new codices – they’ll keep us spending even without bringing out new armies.
What’s more, relatively good sources assure me that we’ll be seeing new Sisters of Battle in one guise or another within 9 months. Yes, I know, ‘reset the clock’, etc. But think more of a boxed game release than a full army rerelease. For me, that’s great news. And who knows, maybe before we have that, we’ll have some lizardmen from space, some alien cat-people and a codex for the Imperial Fists alone. Who knows!?! I’m just enjoying the ride. Are you?

Blood Angels Leviathan Siege Dreadnought

Posted by johnnya10 on 21/09/2016
Posted in: Uncategorized. Tagged: blood angels, Dreadnought, Forge World, Space Marines. 5 Comments

Blood Angels Leviathan Siege Dreadnought

What’s big, red and smashes through fortress walls that it’s just set fire to? Yup, it’s my Blood Angels Leviathan Siege Dreadnought – the latest addition to my Heresy Era, 2nd Ed Inspired Army. And I’m very happy with this guy. Let’s take a closer look.

Firstly, it’s a lovely kit. Another Forge World cracker. What’s really nice is that it comes with instructions that I sort of followed (sort of). It’s not cheap, but when you see the size of this thing… well, for those of you haven’t seen one in the flesh, this is what it looks like next to a Contemptor Dreadnought:

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Yeah. Chunky. As I said, it’s a lovely kit, and so are the weapon arms – also massive. I based him simply on stone/ash that ties in well with the rest of the army. I equipped my Siege Dreadnought with a phosphex launcher, two heavy flamers, the frankly “ridiculawesome” Cyclonic Melta Lance and the Siege Claw with inbuilt Meltagun. So that’s four melta shots, a wall of flame and a claw that will act like a tin opener to most tanks. Not bad, though having worked out the points cost, ‘not bad’ is the least it should be!

leviathan siege claw

While the Contemptor is a shiny, venerable hero of legend, the Leviathan is a hulk that wades into oncoming fire and thinks little of it. For this reason, I haven’t given him any gold trim or intricate freehand. Also, along with the dust kicked up on the lower legs, there’s a lot of weathering throughout, from oil on the metal areas to the black blotches indicating shots that did nothing other than make him grumpy. You won’t like him when he’s grumpy.

The one bit of embellishment that I did give him was the white flames. These are close to the flame weapons, primarily because of this guy:

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He’s on the 2nd Ed box art and I really enjoy the idea of everyone in my army using heavy flamers having these white flames as part of their armour. Yes, the guy above is technically using just a flamer, but I intend to have a lot of heavy flamers and I’d like to use this idea for them as if will highlight the importance of this weapon within this legion. On this Siege Dreadnought, I weathered it up a bit too – scorches from the flamers and few points where the white paint has come off to reveal the red underneath – I’m pretty happy with how it looks.

siege dreadnought rear

You can see more examples of that weathering here – the kicked up ash, the black marks of gunfire and, in this case, the exhausts. This was done with a knackered old brush applying Rhinox Hide and then Abaddon Black. There are so many details in this kit – it really is a joy to paint, even if its size and intricacy make it seem a little daunting too.

cyclonic melta lance

This weapon really is gloriously ridiculous, both in terms of its rules (although 6″ more range would have made it amazing) and its looks. I want to meet the Tech Priest or Magos who picked up a multi melta and said ‘hey, we should strap a few of these together to see what they can do’. That’s my kind of thinking.

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So there you have it. Done and on to the next project which, true to form, I have no idea what it will be yet – though keep checking back to find out. My guess is it will still be Blood Angels related but we’ll see. This guy was a treat to paint and I’m very happy with how he turned out. A true monster that can weather just about anything the traitors and heretics of the time might throw at him. And for those of you still trying to work out how big he is, I’ll leave you with a shot of how big he is compared to a standard dreadnought. Onwards!

siege dreadnought size comparison

 

Kharn’s New Threads, And Those That Still Need A New Look

Posted by johnnya10 on 08/09/2016
Posted in: Uncategorized. Tagged: classic miniatures, kharn. 6 Comments

This week, we’ve been treated by Games Workshop to a brand new Kharn The Betrayer model and I for one think it looks brilliant. Dynamic and full of character, the new sculpt captures the true madness of Angron’s equerry and his brutal, rampaging nature with violent bloodlust as well. Gorechild looks like a Primarch’s weapon now too. It’s a big win for me, and a lovely treat to the much beleaguered (though not for much longer if all the rumours are true) Chaos Space Marine players.

However, and I mean this in no way to be moan, there are still some characters kicking around the galaxy of the 41st Millennium that could definitely do with their own resculpts. One might even argue that they needed updating before Kharn had his turn. I for one always quite liked the old Kharn model (though the new one is a lot better of course).

old kharn new kharn

The cocked head, the ‘come on, I dare you to come closer to me’ stance and the raised axe were all pretty cool. All of those features I just mentioned (and plenty of others) do look better on the new miniature, but I suppose what I’m saying is that Games Workshop have plenty of other fish to fry in this area. And to that end, I’ve picked out five miniatures that definitely need an update, and the faster, the better. In no particular order…

Mephiston

mephiston

Now, in fairness, I could have picked half of the characters in the Blood Angel range at the moment to fit into this list, but rather than stick them all in here, I’m going to restrict myself to just Mephiston. I remember when the model was released in metal the first time round and I loved it back then, but now, one of the most legendary Sons of Sanguinius is looking somewhat static, and while many of the details make for a cool mini, imagine how much better they’d look with a modern sculpt? The cloak could be billowing out, the plasma pistol could be held more threateningly and that skull shoulder pad could really be brought up to a higher standard. What’s more, those two pointy bits on the sword could be streamlined as I’ve always wondered how they gave him any benefits at all as they would make a blade harder to cut with and stab with. His rules make him a boss, but the mini, while not quite sending me into a black rage, does make me thirsty for a redoing. Here’s hoping they can make him a little more dynamic and detailed soon.

Drazhar 

drazhar

I’m no great fan of the Dark Eldar as a rule – nothing against them but they’ve never really got my hobby juices flowing. One thing that they do have going for them is that they have a lot of very good looking characters and HQ choices, from Lelith to Urien, from the Succubus to the Haemonculus. And then there’s Drazhar, doing what I’d call a ‘prancing velociraptor’ impression. The enigmatic master of blades looks just a bit underwhelming when stacked up against other characters in the range. Add into this that he got a little bit of a nerf with the last codex (albeit with a points drop), you don’t see him much these days. Those demiklaives of his could be much better positioned, and in fact the model would look far better in a leaping pose. Throw in a few more details to that desperately dull armour, and he could be a real winner in terms of looks at least. A character with fluff as good as Drazhar’s shouldn’t have the worst sculpt in the Dark Eldar range.

Cypher

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Ah, the bathrobe wearing wild west gunslinger. He’s been skulking in the shadows for so long now, and only part of that is due to his ancient sculpt. Arguably one of the most popular characters in the game if we’re going by lore alone, he is well overdue an update by now. I’d like to see him in a pose that lends itself to his shadowy background and not something that would better suit a Western B Movie extra whose about to be shot by the man in the white hat. The holsters for his pistols are about the same size as his upper legs and his face looks like something out of a bad horror movie (ok, so that’s not unique in the CSM line), so it really does need clearing up. Also, I’d like to see the armour being maybe MkII or MkIII – bring him in line with the fluff a little more. As it is, I don’t think I could stand the idea of painting this guy up now, which is a shame because he really is an incredibly cool character to have in the 41st Millennium.

Ragnar Blackmane

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I’m sure I’ve brought this guy’s sculpt up before but just look at it. It has not aged well and there are so many things that I hate about it now that I don’t know where to start. I remember when this character, and indeed this model, was the absolute boss but talk about being surpassed by literally everything in the 40k range. From the game’s flimsiest chainsword to the legs akimbo pose that’s so static he should have a tuning nob on his armour somewhere, the guy needs some love. His face makes him look like an angry vampire who’s trying to pass a particularly spicy curry and the clip on his bolt pistol is bigger than the bolt pistol itself! Oh, woe is Ragnar. Look at what they’ve done with Njal and Logan in recent years – surely Señor Blackmane deserves the same treatment, no? I’d love to see this character appear a little more on the tabletops of gaming stores again, but in his current state, I can’t believe anyone would want to spend the time painting him, let alone playing with him.
The Avatar
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There are whispers that a new Avatar is on the way, and not before time. £23.50 is a lot to spend on something so small and disappointing. In fact, it really is size that matters here, with the so called avatar of a God being dwarfed by Greater Daemons, C’Tan and so much more. Forge World already offer a bigger version but the masses would love to see this iconic miniature be brought up to the same scale as a Bloodthirster. Most wouldn’t mind paying a little more either for something that didn’t look 20 years old. In terms of the sculpt, it’s not a dire case, but there could be a bit more detail to that armour and the sword could certainly be improved upon. When the Durthu/Treeman kit was released, a lot of people were eying up the ancient’s sword and dreaming of an Avatar wielding something like that, and I heard some even suggest a conversion (though I don’t think I’ve ever seen one). Khaine deserves better than his current lot and all those Eldar players would love to see an Avatar that looked like it could punch a Bloodthirster in its face without having to jump up to do it.
Now, I realise that this has all come off a bit negative, and that wasn’t my intention at all. Just wanted to remind myself, GW and you, the reader, that there’s still a lot in that range that needs an update. But let’s end on a positive note. When these miniatures do get updated, you know that they’re going to look amazing, and I for one can’t wait to see them. The team in Nottingham are doing wonders at the moment and pretty much every miniature they’re putting out looks fantastic – in fact, I can’t remember one recently where I thought it looked dorky or poorly done. These are great times  to be in the hobby, and the future is bright. Let’s just hope it’s bright for these models in particular.
Did I miss anything out that you think really needs an update? Do you love one of the above old sculpts so much that you want to shout at me? Leave your comments below. Onwards!

Blood Angels Legion Tactical Squad

Posted by johnnya10 on 02/09/2016
Posted in: My Painting and Modelling, Uncategorized. Tagged: blood angels, horus heresy, Space Marines, tactical squad. 1 Comment

Blood Angels Legion tactical Squad

Another unit all done! Yes, it took me too long, but it was worth it – I love the look of my new Blood Angels Legion Tactical Squad and they’ve definitely got that 2nd Ed feel to them that I was going for. What’s more, you all got to follow along with the tutorial posts which was really fun. Happily, the photos here are a lot better than the ones in those tutorial posts, so let’s take a look at the latest addition to my small, but growing, Blood Angels Legion army.

heresy era blood angels tactical marines

In a rare feat, I don’t think there’s anything that I really had issues with here. It was a very comfortable project to work on and it all went well. Between now having a grip on the Blood Angels paint scheme that I’m working to, and the fact that this is a relatively simple kit, there just aren’t too many negatives to bring up, and that’s great!

Yes, I still love those reds (how could you not!) so that’s a win. I think I got the eyes pretty much spot on with these guys too, and the bolters, each with their different markings, look really good as well, if I do say so myself.

blood angels legion marines

I still really like the ‘winged blood drop’ shoulder pad from Forge World (used on my despoiler squad) – that gleam from the ‘Ardcoat really brings it to life. And the subtle ‘weathering’ (if you can call it that) – the kicked up ash and slight scratches really do a lot to break up the red armour and add a little bit of recent history to the models.

The kit itself is fun, but I have to say, working on 9 basic bolters can seem a laborious task. It’s amazing how much you miss the occasional melta gun or missile launcher. While those options are both part of the kit, these guys are going to be my most basic troop choice so it’s boring bolters only. It’s a bit of a churn, but it’s worth it to see these guys like this. And the reason, I did 10 and not 20? Well, I’d like to have them riding to war in a rhino one day, and besides, if I were doing 20, I’d be writing this in December! Also, I have plans for the other 10…

blood angels legion vexilla

There aren’t too many different bits on these guys – I only used a couple of the more basic heads from the Forge World Blood Angels upgrade kit to break things up a little but it still felt like a bit of a slog at some times. The Vexilla was a nice touch to break things up though, and I’m really happy with how this one came out.

blood angels backpacks

The backpacks all have their knives on them – a good looking piece but a tad fiddly to add on to the pack. These were the last things I painted for these guys and while they only took me 30 minutes-ish to paint each, I’m still glad to see the back of them – ha ha.

blood angels legion tactical sergeant

And I’ve done my first blond haired Blood Angel too – the Sergeant who wields a chunky combi-flamer to further add to the firepower that this squad can bring. Blond is actually much harder to paint than I first thought, but I think I nailed it with this guy. And I still really like the way those black shoulder pads frame the mini. Can’t wait to clean house with this guy on the table top!

That’s that done then. Another squad completed and on to the next one – whatever that may be. In the meantime, I might indulge in a week away from my paintbrushes – just a week – to give myself a little break. I think I’ve earned it. But stay tuned for the next post. Onwards!

IMG_0131

Basic Painting Tutorial: Blood Angels – Part 4: Backpack & Legion Vexilla

Posted by johnnya10 on 31/08/2016
Posted in: My Painting and Modelling, Tutorials, Uncategorized. Tagged: blood angels, painting, Space Marines. 3 Comments

Welcome back hobby chaps and chapettes. Today is the last instalment in my very basic guide to painting Blood Angels legion tactical marines and we’re going to be focussing on the backpack and, as an added bonus, I’ve included the Legion Vexilla as well, as this is a fun little bit to paint up.

This week’s photography issue: White balance. I’ll not go on any more about it, instead, let’s dive in.

Oh, but one last thing to remind you of: These are basic tutorials. If you’re looking for something challenging and groundbreaking, you won’t find it here. These are just little guides to help your average painter get something good looking on the table top. And for this tutorial, you’ll need these paints:

blood angels legion vexilla backpack paints

Now, I’m not going to go over in too much detail about painting the backpack itself because, if you’ve read the previous posts in this series (links at the bottom of the page), you’ll know all about painting red, silver and black in this style, but here’s a quick refresher for you.

painting a blood angels backpack

For this, I’m saving some time by painting up the parts on the Vexilla that correspond too. Oh, and remember to keep your paints a little thin, giving them a nice, smooth consistency.

1. Mephiston Red, Abaddon Black and Leadbelcher go down in the appropriate places, before being washed with Nuln Oil. Remember: when it comes to adding the wash to the red, just do the recesses and around the bolts.

2. Evil Sunz Scarlet edge highlight for the red areas, and a Leadbelcher lowlight on the silver – just catch those lower edges.

3. Dawnstone edge highlight on the black, and then zenith highlights of Ironbreaker on the silver, and Fire Dragon Bright on the red. Add just a tiny bit of White Scar to the ‘lights’ in the front of the backpack.

And you’re done! If you’re not doing a Vexilla, you should be able to breeze through this very quickly, but don’t worry if you still like to take your time. Now, onto the Vexilla itself…

scroll_1

Let’s start with the scrollwork. There are other ways of doing this, but this is preferred by me.

4. Start with a couple of thin coats of Ushabti Bone all over the scroll.

5. Wash with a little Reikland Fleshshade – be conservative here and don’t let it pool but get good coverage.

6. Using thinned down Ushabti Bone, give it an edge highlight.

7. Give the top edges a highlight using a thin mix of Screaming Skull.

script 2

8. Finally, write something on there using Abaddon Black. Now, script work is something worth practicing even just to get it to a legible state, never mind all those clever sorts who manage to do calligraphy on there! Practice a while on some plasticard or a flat bit from your bits box, and work at it. I went with a simple ‘BAAL’ but you can do anything.

Now, let’s move on to the scriptwork on the banners that hang down.

9. Start by writing everything out very thinly in Averland Sunset – steady hands needed.

10. Then highlight this script with Yriel Yellow. It’s as simple as that, but if you do go wrong, or if you don’t like the look, you can always use black paint to touch it up.

Let’s now go on to the laurel.

11. Start with a couple of thin coats of Warpstone Glow.

laurel 2

12. Wash it down with some Biel-Tan Green to give it a little depth…

13. …before bringing it up again by edge highlighting each leaf with Warboss Green.

14. Finally, give each upper edge of those leaves a little bit of Skarsnik Green.

15. Moving on to the circle at the top, I’ve painted in a black blood drop (these are all over Sanguinius’ armour so I thought it would look good here) using Abaddon Black. It’s a surprisingly tricky shape to paint this, but practice it and you’ll get it in no time.

Untitled 2

16. Cover the inner area of that circle (so all the red and the black blood drop) with ‘Ardcoat, and add a little to those two ‘lights’ as well.

17. Finally, stick it onto the miniature, and you’re done!

FullSizeRender 19

Not too hard, was it? The three guys above are now done, so I’m not too far off being able to show you the whole squad in all their glory. Hopefully, that’ll be very soon too. I hope this guide has helped you out. Sorry for the photography, but I dare say the gist was got despite the images. For those looking to catch up, the links to the other tutorial parts are down below.

Don’t forget to tell me what you think of this series below. Useful? Interesting? I just hope it’s given some painters an idea of how to get things to look good without too much bother. See you with the finished unit soon. Onwards!

Part 1

Part 2

Part 3

 

Basic Painting Tutorial: Blood Angels – Part 3: Head & Shoulders

Posted by johnnya10 on 18/08/2016
Posted in: Tutorials. Tagged: blood angels, tutorial. 4 Comments

Ok, first off a note about this week’s post – the photography is really bad. I know I’ve said that before, but I had real problems with it this time around, so apologies about that. Hopefully, between the slightly fuzzy images and the descriptions of the steps, you’ll be able to get it.

So, moving on, this week, we’re looking at painting the shoulder pads and heads for a Blood Angels tactical marine. This isn’t where you’ll find advanced painting ideas – this is the simple stuff to help the average painter put a good looking army on the table. If you want the advanced stuff, there are plenty of other painting tutorials out there that have got you covered and they’re great for inspiration. And with no more ado, let’s get going.

We’ll start with the shoulder pad that has the tactical marking on it – the one that looks like this: <->. But before we get painting, I first need to show you what paints I’ll be using in this tutorial…

paint_board

I use citadel but of course there are other brands and lines available. And aside from these, the one other thing you’ll need is something that looks like this:

tips for painting shoulder pads

This is a bit of old Forge World flash that never got thrown away, and the reason why it didn’t get binned is because I knew I’d be painting shoulder pads again in the future. You can use a bit of sprue with some blue tack instead, but the larger bit of flash gives you something a little more stable and chunky to hold on to – I can’t recommend it enough. When you’ve removed the shoulder pad from the sprue, clean up the areas where you snipped it off with a craft knife and then press it down onto the superglue. Or you could just do it on the model. Your choice of course, but this gives you a little more freedom to move around what you’re painting.

I’m not going to go over the basics of painting red, silver and black again for this. You can find all the details on how to do that in part 1 and part 2. What I will say is that because these are such large, rounded areas on the shoulder pads, you might need a couple of more thin coats of Mephiston Red before it’s ready. And it’s quite nice to take a 2:1 mix of Mephiston Red and Evil Suns Scarlet and just highlight the higher points of these pads – breaks up the bare red a little more.

painting tactical markings

Step 1: The black trim and red pad are done.

Step 2: To paint the tactical markings, thin down some Abaddon Black on your palette and start by painting two thin parallel lines, a couple of mm apart, horizontally across the lower centre of the pad. Then paint four smaller lines at the ends – a little less than half the length of those two horizontal lines.

Step 3: Find a point that’s in the centre of the lines and a bit further out and add a dot. Do the same on the other side. These will be where you’re aiming for with the arrow points.

Step 4: This is the tricky bit. From the tips of the four smaller lines, bring a line down to the closest dot. This takes practice. If you mess it up, just try again – you can always go over any mistakes.

tac shoulder 2

Step 5: Fill in the arrows with Abaddon Black and you’re nearly there!

Step 6: Go around the edges of the arrows with Evil Sunz Scarlett. Again, this is a fiddly bit, but it’s great for cleaning up mistakes, so take advantage of that, especially if you feel one arrow head is larger than the other (this happens a lot).

Step 7: Back to Abaddon Black – put a tiny bit on a sponge, remove most of it from the sponge on a towel and then pat it on to give the shoulder pad a bit of character. And that’s that one done!

Now, let’s move on to the Legion Symbol shoulder pad. Again, I’m not going to cover the bits about how to paint red and black. Leave the wings a solid black, but go over the very highest edges of this with an edge highlight of Dawnstone. That should get you to the first stage in the following set of picks.

painting a blood angels shoulder pad

Step 1: Just make sure it’s all cleaned up, and then apply a thin layer of Evil Sunz Scarlett to the face of the blood drop (don’t go over the edges and down the sides).

Step 2: Take Eshin Grey and pick out each feather and just give each one a highlight. You can do this really quickly so it’s not as fiddly as it sounds – almost with a drybrush sort of approach.

Step 3: Use a 1:1 blend of Evil SunZ Scarlett and Fire Dragon Bright, and go from the tip, down the right hand side of the blood drop, and round the bottom. Then, in a thinner line that goes from a little lower down, do the same thing with some Fire Dragon Bright.

Step 4: Blend Fire Dragon Bright 1:1 with White Scar. Pick out the lower right hand edge and do a very thin line with this – don’t go all the way round the bottom or up the side; the bottom corner will do. Then do a little dot with this colour nearer the top of the blood drop, and then coat in ‘Ardcoat.

Sorry there weren’t more images to detail that last bit – that’s when things got really blurry with the camera. But now we’ll move on to the head.

painting a blood angels head

Step 1: So snip your head off the sprue, leaving a little attached to hold in a crocodile clip – very useful. Paint up the red and silver parts in the usual way.

Step 2: Edge highlight with Evil Sunz Scarlett and use a sponge with a little Abaddon Black on to add some weathering effects.

Step 3: Use Warpstone Glow to paint the eye lenses.

Step 4: Then paint the lower half of those eye lenses with Skarsnik Green.

head 2

Step 5: Using a 1:1 mix of White Scar (which I just realised I didn’t put on the ‘paints you’ll need’ image above – grrrr) and Skarsnik Green, paint a dot at the centre-rear of the lenses. This is great for bringing the eyes to life a little.

Step 6: Zenith Highlight the Red Areas with Fire Dragon Bright, and the silver areas with Ironbreaker.

Step 7: Add a tiny dab of ‘Ardcoat (technically not a paint – before you say anything re the aforementioned ‘paints you’ll need’ image) to the eyes and you’re done.

When these steps are finished, you can glue the components onto the minis, and they should look something like this:

wip blood angels

So there you go! As you can see, I’m making progress. Once I’ve completed one more of these tutorials (that will deal with backpacks and peripherals), the squad will all be done. Hopefully I’ll have that for you soon. In the meantime, happy painting. Onwards!

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