After a Christmas break spent eating my own weight in chocolate, meat and roast potatoes (no mean feat), I returned from the rural, family homestead and have been reunited with my codices. As soon as I had unpacked my loot, I grabbed the books not covered in the last Kill Team list-building article and started coming up with some fun things to use – and remember, I’m thinking more about fun than power-gaming. Check them out, and let me know what you think.
Space Marines: Bets on the Vets
5x Vanguard Vets with Jump Packs made up of:
Gunslingers: 2x marines with plasma pistols and bolt pistols
Musketeers: 2x marines with power swords and bolt pistols
Vet Sgt: Power weapon, storm shield and melta bombs
You’ve got the fire power, a wealth of blades and plenty of speed here. These guys don’t get a huge amount of table time in larger games, but I think they might do quite well in Kill Team Games. With this five man team, you can lay down plenty of shots, fear no one in close combat, and you get hammer of wrath attacks too. The melta bombs were a bit of a ‘had a few points left and not much to use them on’ sort of thing, but they’ll be useful if this team runs into any rare armour that might make it into a Kill Team list.
Chaos Space Marines: Slimy So-and-Sos
5x Plague Marines including a flamer and the champion takes a power sword.
10x cultists including a flamer and shotgun for the bossman.
We CSM devotees can be a little cynical about cultists. They may have other uses, but we like using them almost exclusively as meat shields. Well, that’s kind of their role here too, though I expect them to do more than they would in a full-sized game. They’re job is to soak up as much firepower as possible, allowing my Plague Marines to get into good firing positions and to take down all standing in their way. Their higher toughness should make them doubly hard to deal with in a game that won’t have any big guns trying to knock them out.
Chaos Space Marines: The Choir Invincible
7x Noise Marines made up of:
Noise Champ with power weapon, doom siren, plasma pistol and melta bombs.
3x marines rocking sonic blasters.
3x marines taking the additional CCW.
(and you can take VotLW if you think you’ll be taking on loyalist marines)
One of my favourite lists from 5th used Noise Marines and I’m happy to say, I’ve built another one, again packing plenty of shots and making the most of their increased initiative with some stabby-stabbies. What’s more, the Noise Champ is like a mini-Death-Star and, given a suitable USR to protect him, will be able to deal with a lot of the shots that are bound to head his way.
Eldar: Got Wind?
10x Windrider Guardians, including three with shuri cannons.
Possibly the simplest list and, though it has some downsides (no big guns, has to keep moving to survive), it’s got a hell of a lot of ups too. Speed of course, and the fringe benefits that brings are the easiest to spot, but it’s a damn good sized Kill Team too. Use what USRs you want to, and watch your opponents try to deal with the fastest team on the table.
Eldar: Flexible Arachnids
5x Striking Scorpions
5x Warp Spiders
Then the choice: Scorpion Exarch Upgrade with Biting Blade OR Spider Exarch Upgrade with TL Deathspinner.
Another 10 man Eldar Team with a lot of speed, this time using Elites and Fast Attack choices. Depending on whether you’re going to want your super-fast S6 guns or your melee masters to get a buff, you make the choice in terms of which Exarch to take. Either way, staring down the barrel of 10 Aspect Warriors isn’t going to be that much fun for your opponent, but it’ll be a laugh-n-a-half for you.
And I’m spent. Got any ideas of your own that you’d like to share? Or think there’s a way to get more fun out of my lists? Pop a comment below. Onwards!