Hello, hobby pals! It’s time for another Lazy Painter’s Army List and this time we’re taking a look at those blue fish folk that are the T’au and their frankly mental guns. GW were good enough to send me the new book for this review and I would also like to thank them for making the T’au’s arsenal ungodly and amazing. I think it’s only right that Rail Guns and Missile Pods do a huge amount of damage – that’s the T’au’s whole schtick – but, well, wow. These guns are extra spicy now.
Overall, it’s an excellent book, and having spoken to some T’au players over the last couple of years who have been lamenting their lot in the game of late, I’m pretty certain they’ll be grinning with some of the options they get in this book. I also like that the book designers at GW really seem to have fun when it comes to the T’au and they get to use all these cool fonts, textures and graphics. You can really sense the enjoyment when you read this one. But that’s enough of all that – let’s make a lazy painter’s list (minimum models, fun to play with, and with a bit of tactical fun in there too).
Leaders
We’re starting out with Shadowsun because she’s points pricy, she’s super spicy and she’s one of the coolest looking miniatures in the T’au ranks and that’s saying something. She’s also got some fun rules we’ll get back to later, though she also has the ‘Commander’ keyword, and so we’re only allowed one of those in this single detachment list. Thankfully, Longstrike does not have that keyword and so we’re taking him in his Ion Cannon-equipped Hammerhead Gunship. He’s particularly good at taking on enemy monsters and vehicles too, getting +1 to his wound rolls when targeting these big’uns, but that Ion Cannon will help deal with anyone foolish enough to stand in his way.
Heavy Support
Yes, you guessed it, we’re making this a Spearhead detachment as we want as many of this army’s massive guns as possible. Let’s start with a couple of Rail Gun wielding Hammerheads. I don’t think I need to say any more about this weapon as Warhammer Community have already done this, but combined with the 12″ move, you have a monster of a weapon that is very manoeuvrable. And speaking of Manoeuvrable, we’re going to be taking a pair of Riptides too. Rocking a pair of Smart Missile Systems, Heavy Burst Cannon and a pair of Shielded Missile Drones, this is a huge amount of firepower to deal with almost anything really. Our last pick in the Heavy Support section are a couple more Broadsides with loads of extras, and, of course, two more Rail Guns.
Elites
To help distract our enemies and capture some objectives, we’re going to take a pair of 3 person Stealth Suit Teams, who are going to bring some Marker Light drones to the party. Their Infiltrators rule can help them deploy on objectives or in cover where they can frustrate your enemy, while their Camo Fields rule will keep them alive a little longer.
Fast Attack
Don’t laugh at this – there is a reason. We are taking 5 Vespid Stingwings. I know this may seem like a weird choice but, well, they cost 60 points, their guns aren’t bad, and once your big guns have cleared an objective, you can just drop these guys down on it to keep it for a turn or two. If they’re in cover, they might even last long enough to take some enemies with them.
Lord of War
Ok, so I lied. As well as our Spearhead, we are taking a Super-Heavy Auxiliary Detachment, because once you see what sort of Damage a Stormsurge can do, well, if you’re anything like me, your jaw will drop. It is the shootiest monster ever in 40k and while it’s very, very pricy, its 2+/4++ saves, its huge number of wounds, and the sheer number of shots it can put out, it’s almost a must have for me, and anyone who likes to cackle maniacally as this thing just deletes multiple enemies from the table every turn.
The List:
Spearhead Detachment –
HQ – Commander Shadowson
HQ – Longstrike (Ion Cannon, 2x Seeker Missiles, 2x Gun Drones)
Heavy Support – Hammerhead Gunship
Heavy Support – Hammerhead Gunship
Heavy Support – Riptide (2x Shielded Missile Drones, 2x Smart Missile Systems)
Heavy Support – Riptide (2x Shielded Missile Drones, 2x Smart Missile Systems)
Heavy Support – 2x Broadside Battlesuits (2x Shield Drones, 2x Marker Drones, 2x Smart Missile Systems)
Elites – 3x Stealth Battlesuits (Target Lock, Marker Drone)
Elites – 3x Stealth Battlesuits (Target Lock, Marker Drone)
Fast Attack – 5x Vespid Stingwings
Super-Heavy Auxiliary Detachment –
Lord of War – Stormsurge (Pulse Blastcannon)
Points: 1989
Models: 20 (plus 18 drones but they don’t count towards our total)
Name: The Greater Good of Massive Guns
Additional Stuff:
This is one of those “If everything goes well, I’ll have won by the end of turn 2” sort of lists. With these guns, you can deploy wherever you want because your opponent would have to be nuts to put anything decent from their army out in the open – you can just delete it if you get 1st turn. But if you are worried, you can use Shadowsun’s Exemplar of Kauyon warlord Trait, in conjunction with the Kauyon Tactical Philosophy to redeploy 3 units before the first turn.
You’re also going to be playing as the T’au Sept because you brought Shadowsun along, and that comes with some fun rules too.
And yeah, just shoot stuff. If you hit, you’ll probably delete it, if you miss, you have lots of other options. Use those Stealth Suits to capture objectives and drop the Stingwings down later in the game to capture another one. Also, if you beat someone while taking Stingwings in your army, that will be especially funny.
With that being said, T’au have almost certainly just leapt into tier 1, so maybe this is one of those lists you don’t take against new players. I’m no master tactician – far, far from it – but even I can see the amount of hurt you can unleash with this one. Veterans can laugh off demoralising experiences when among friends, but remember that new players won’t be able to have as much fun. I don’t try to make these lists like this, but with the T’au book, it’s honestly hard to do anything else. It’s fun, but this book is almost certainly going to get a wee tap from the nerf-hammer in a couple of weeks. If not, T’au players could be nearly impossible to take off the table.
Onwards (for the Greater Good)!