Well, there you have it. The reason why my hobby has been a bit quiet of late. A dual between a noble dwarf, and a warpstone-crazed skaven. This one has been long in the making, and while I’m relieved it’s done, I’m not as happy with it as I hoped I would be. Not unhappy, but a long way from giddy. Let me explain…
So, a long time ago now, I had the idea for this piece. A dwarf vs a rat, with the former looking prepared and poised, and the latter leaping maniacally into the fight. I thought it would be a fun exercise in contrasting warriors, but it took a lot of work to get there. When it began, it was a stream of lava, and I had a Fyreslayer, big axe raised, charging in, but I switched the stuntier warrior for a couple of reasons. First off, I couldn’t get on with painting the slayer. I don’t know why, but I couldn’t get his hair or skin to blend smoothly, and the runes on his body were getting lost. So I ditched him in favour of a more classical dwarf. This meant doing away with the lava, which also made me a bit happier as I was being rather indecisive about whether or not that would produce a glow, and what that would mean for my painting. When I switched that to a swamp, the whole piece started to roll forward. I started this about a year ago, and it was only 3 months back that I started working on this iteration of the miniatures.
It’s been a lot of fun, but it has stollen all of my effort and attention. The idea came into my brain probably 2 years back, and once I’d worked out the particulars, I have been very much laser-focussed on the project. Because I just needed it done, but with Golden Demon coming around again this year, I had half a thought that it might be good enough to enter, so I wasn’t rushing anything.
But I don’t think this is good enough for that sort of stage. Don’t get me wrong – I don’t hate it, and while there are some bits of this that I really like, there’s too much I don’t. That being said, it’s only my second ever duel, and I learned much and had a lot of fun, so it’s been a very useful jumping off point. I’ve got another silly idea for the next one, so stay tuned for that!
The plus points? I really like the dwarf’s beard, and the gem stones on him are, by and large, a step up for me. On the rat, the red armour works very nicely, and that green glow on the eyes is something I really like. To be honest, I think 25% of this is top drawer.
There are too many mistakes though. My metallics don’t pop enough, the banner, while a fun addition is all wrong. I had thought about doing something more in keeping with my freehand style but I bottled it when I couldn’t find an image I wanted to transpose. Instead, I borrowed the design from some classic art, and while it’s fine, it’s also lacking. There’s a lot more I’m not happy with, but maybe 25% is enough to be happy about for now.
Other plus points to come out of this include my renewed enjoyment of Skaven – they are a lot of fun and I want more in my life. I enjoyed the duel format – even if I don’t think this story is told we’ll enough, I like the added challenge of trying to tell a story between two minis. And if I’m being honest, I’m so relieved that it’s done and that I get to look at something else now. I’ve got some big things on the horizon, and it’ll be good to pay attention to those for a spell for sure.
Thanks for taking the time to check it out. It was fun, and while I’m a little dissatisfied, I’m more than happy that it’s now done and finished. Oh the joys of being a perfectionist with lacking skills 😉 Onwards we go.
It’s time to get gross and gribbly, folks. Games Workshop were kind enough to send me a copy of the brand-spanking-new Maggotkin of Nurgle Battletome and I’ve now had the time to get my head around this disgusting book and I’ve come up with a stomach-churning army list for all of you nauseating lazy painters out there.
Before we crack on with the post and the list, a quick word about this book, and that word would be, in the very best way; yuk. It’s a well put together battletome and a book packed with all the grossness you’d expect from a Nurgle product. The list of units is tight, the rules are very fun, and I’ve had a lot of fun reading this book, even if I have to put it down every now and again because it makes me feel queasy. Now, let’s make a list.
If you’ve not read one of these posts before, here’s the deal; I take a brand new battletome and try to create an army that is low on model count, packed full of interesting things to paint and with little duplication. I do this so that all of you lazy painters out there (don’t worry – I’m a lazy painter too) can put together an army that you can paint quickly to enjoy games with it on the tabletop. That’s why I’ll also talk tactics a little bit here and I always try to find some synergy with the units. I doubt I’ll help you win tournaments, but if I can help you pick out a low model count army that will be fun to play with, then I’m doing my job.
Now, you may be thinking that I’ll be going down the “3 Great Unclean Ones and a bunch of plaguebearers” route but I won’t be. For a start, I wouldn’t have the patience to paint 3 Great Unclean Ones, and the 30 Plaguebearers you need to bring for matched play is far too many of the same mini for my liking. Also, if you were running that list at 2000 points (that’s what we aim for here), you could also squeeze in an endless spell and if you take the Befouling Host Plague Legion rules (which you would), you’ll have two Feculent Gnarlmaws to work on too. That’s 36 models! Those are rookie numbers! Also, it’s a bit beardy for me, though it does allow you to use the Thricefold Befoulment Core Battalion (which is pretty decent):
So instead, I’ve put together a list that puts that to shame and gives you a lot of fun painting challenges, variety, and far fewer models too. What’s more, I reckon it will do ok on the tabletop. Let’s take a look…
Go big or go home, I say. That’s why the Glotkin is my first pick. They use up a ton of points, but given that this is a Nurgle list, the fact that they clock in at 700 is very pleasing. Also pleasing are the 20 wounds, the sheer damage it can do, and the Abundance of Flesh spell is a particular favourite of mine – on a 6+, one friendly unit within 14” gets to add 1 to their wounds characteristic until the start of the next hero phase. Very tasty (in a vomit-inducing kind of way). I’m also throwing Horticulous Slimux into the mix for the painters to enjoy. His Beast Handler rule is wasted a bit here (as I’m not taking any beasts) but we’re taking him for his ability to help us plant another Gnarlmaw and, well, because he looks cool.
We will be taking two units of 5 Putrid Blightkings. These chonky chappies are just nasty (in a good way) and at 4 wounds each, with their 4+ save and of course Disgustingly Resilient, they should be hanging around for a while. And for a bit of variation, we’re going to bring 10 Plaguebearers – they’re literally here so that you don’t have to paint a third unit of Blightkings, you get a third battleline unit, and they look kind of nice too (the models may be old, but I think they’re more ‘classic’ these days).
We’re going to take a pair of Pusgoyle Blightlords because anything that moves more than 4” base in this army is a boon, and they can deal out some mortal wounds if you buzz them into the opponent’s chaff units. And because we can take one for free, we’ll have a Feculent Gnarlmaw too – it’ll be handy with how this army plays once we rack up some disease points to bring it forth.
The Glottkin (Leader, Behemoth)
Horticulous Slimux (Leader)
5x Putrid Blightkings (Battleline)
5x Putrid Blightkings (Battleline)
10x Plaguebearers (Battleline)
2x Pusgoyle Blightlords
Model Count: 26 (25 above and a second Feculent Gnarlmaw that Horti plants)
Army Name: Slow & Spready
This army is really all about sitting back and letting the enemy come to you. Spread out and get the objectives you can, but you will not be racing up the battlefield with this damn slow army. What you have are a lot of wounds, decent saves, ways to improve your units’ durability and an army that your opponent won’t want to get anywhere near. And with Disgustingly Resilient on your side too, you should be able to take a lot of punishment, and once your opponent reaches you, they are in for a really hard time. You’ll be healing your own wounds while inflicting a lot of damage on them. You will need to bring some tracking tools with you to keep an eye on disease points and contagion points, so there’s some maths to be done here, but anything getting too close to you will very much regret it.
I should also say that if you wanted to make it slightly more competitive, I’d probably swap Horti out for a Lord of Afflictions who will give you a bit more movement and buff your Pusgoyles too. But I think that snail riding gardener is one of the most characterful models in the army (maybe even the game) and I’d be loathe to leave him out. Or, if you want to make him play a bit more of a roll, drop the Pusgoyles for a pair of beasts. You’ll lose a lot of manoeuvrability though if you do that, but it might not be a bad call if you’re happy to sit back. Either way, you still won’t need to paint more than 26 models for the army (even if one of those is the monstrous Glottkin).
I’d also give this army the Blessed Sons Plague Legion rules as it will help to infect all of your enemies and when combined with the Spread Rampant Disease Grand Stategy, this could be a real winner in matched play games.
It’s also worth stating that while this book definitely rewards you for taking either mortal or daemon armies through the buffs and boons characters confer on other units, you don’t get the sense that you lose out by taking a blend of mortal and daemon. There are plenty of buffs in this short but flexible roster. It’s really nicely balanced in that sense, and it gives you lots of options depending on how you want to build things. A very well done to the writers on that score.
One last note from me – I am going to be building myself a Maggotkin army in the new year. My Stormcast are nearly done and I like the idea of not really having to worry about a movement phase. Plus, I have so much fun painting gribbly things, I know I’ll have a blast. When work get under way in the new year, you’ll hear about it all here first. Onwards!
Both the General’s Handbook and its 40k cousin, Chapter Approved, have become must buy books for those who enjoy competitive or Competitive gaming (the small c is for people who like a good contest, the big C is for those who like tournaments – know what I mean?). I have always been more of a painter (not that I’ve been doing a great deal of that lately) but I do like a game, and a competitive challenge is always a little more fun if you have a good opponent.
A little while back, I made a post about my Stormcast Eternals army and I will be trying to get that to 2000 points and legal in matched play during the early days of this new edition of Age of Sigmar. So I need to work out what I need to paint, how I’m going to play my army, and, how I’m going to operate in this new edition. Games Workshop were kind enough to send me a copy of the General’s Handbook 2021, and in this post, I’m going to see how easy it is to use this product to help an AoS novice like me to get my Stormcasts all Shipshape and Brightspear fashion.
First off, I’m going to say that the size of this product is great. It’s a little larger than A5 and as someone who has known the pain of dragging 5 or 6 books along with me to a 40k game not so long ago (Rulebook, Codexes, FW Book, Campaign Book, etc…) it’s nice to know that this is small and handy. Also, one of the practicalities of the game is that while we might play it on a 6’x4’ (or 44”x60” in new money), you usually need the same area gain just to hold all of your open books. So this handy little tome-ette works great.
I also like, that they’re continuing to split the updated points costs into a separate little book. Makes it easier to find and can be left at home when you don’t need it. Lovely. If I had one gripe with this size of book, it’s that the font sizes can be tiny and if your eyesight isn’t great, it could be a little hard to read, but that’s really the only thing I question about this. In those pitched battle profiles, when you need to look something up in a huge roster like Stormcast Eternals, even with the guidelines, it can turn into a fair bit of squinting. But I can live with that for the convenience that this size of book brings.
Onto My Army
With these updated points, I worked out the list of what I had and it clocked in at (according to my mental arithmetic) 1190 points. It felt like I had a lot of ground to make up there. The points costs for the Dominion box are in this pack too so it turns out that if I add in the big Celestial Spear character, two groups of five Vindicators (which finally gives me my 3 battleline units that I need), and the 3 Paladors I’ve had sitting in a box for ages now, I could get up to 1955 points! Result. And with 45 points left over, I reckon I could squeeze an Endless Spell into this list. And that brings me on to my next favourite feature.
I do like the tabs. My codexes are typically sprouting with bookmarks (well, scraps of paper) but the tabs in the main book here need to be adopted by all GW publications – it makes life so much easier. It was while reviewing these that I noticed the Endless Spells tab. As someone who’s never really understood these magical things, I was delighted to find all of the “Anyone can use these” spells in this section with all their rules. Cross-referencing with the Profiles booklet, I’ve added the Chronomantic Cogs to my list giving me exactly 2000 points to get ready – more on that later.
The Player’s Code & Learning Rules
The Player’s Code (which has existed in one form or another since at least the early 90s) is lovely to see here. Now we’ve all had 18 months of being necessarily anti-social, it’s good to remind us all what it takes to make a good game for both players. I still don’t agree with the “Never complain about your bad luck” bit as that’s pretty much my entire personality during games but I like to think I do it with a fair amount of humour so hopefully it’s not that bad when I do it. And I still think my own rule should have been added – the winner buys the drinks (that way, everyone wins), but it looks like that didn’t make the cut again. Shame.
Otherwise though, I hope all players will take some time to review the Code. It’s worth it, and will make all of our lives better.
Next up, I needed to review the rules and do you know what, this really is a great little section. From pages 59 to 95, there is everything you will need to play a game really (aside from the Battletome unit rules). Numbering the sections for reference is a great move. The side notes in the margin are mega helpful for novices like me. While this section feels dense and involved, it doesn’t feel like it’s too much. It tells you everything without it feeling like it’s told you Everything. I’ve gone through it once and feel like I know the game backwards (which almost certainly isn’t true but it’s nice to feel like that never the less) and I reckon I could find my way around it for a game easy as pie.
So it’s a well done to the rules writers and a very well done to the people who laid this section out in the book. Great work all round.
Final Thoughts On The GHB21
I really like this product. It’s incredibly helpful, full of useful things and laid out in a sensible and logical way. Has it helped me to sort out my Stormcast Army? I don’t think I could have sorted it out without this set of compact books. It’s got me almost as excited for AoS as knowing I have a copy of Dominion on the way to me soon. Finger’s crossed, I’ll be heading to Warhammer World with it all one day soon.
So What Next?
Well, in under a couple of weeks, I will be heading to my local store to pick up Dominion, and then I have exactly 15 models that I need to paint up to get to my 2k points army. Once that’s all done, I’ll be painting up some of those delightful new Orruks I reckon. But I’ve got a lot of half finished projects that I want to get to over the next couple of weeks os hopefully I’ll be able to show off some of those here. Until then, happy hobbying. Onwards!
I have been a very lucky boy indeed as Games Workshop sent me a copy of the new Broken Realms: Kragnos book to take a look at and I want to share lots of my thoughts with you here on this truly monstrous tome. And by that, I don’t mean it’s enormous of course (though it is bursting with content and will give you plenty to digest) but that it is a book all about big models from the titular Kragnos to Lord Kroak, from Alarielle to the Voice and the Talon of Slaanesh, and from Morathi to Gordrakk – this book is where the wild things are, and where the big minis come to play. Let’s take a closer look…
Also, there may be some spoilers in the below so look away now if you’d rather wait to get the book in your own hands – I promise not to do any really big spoils but there’s going to be some little ones for sure.
The Book Itself
First thing’s first, I want to give a shout out to the people who actually put these books together. There are some very dedicated individuals at GW who actually build these books, taking lore, rules, illustrations, photography and everything else and they actually craft these books from all of that disparate material. This book, like those in the series before it, and those in the Psychic Awakening series, is a testament to their skill. It flows wonderfully, looks sumptuous and has an enjoyable logic to it. I don’t think these folks get much of a shout out and I wanted to correct that before going further, because this book is a real stunner, and every page stands out and does what it needs to do and more. Great work!
So What’s It All About?
Briefly, as Warhammer Community have no doubt covered the majority of this already, but because it serves us all well to be reminded, it’s about the awakening of Kragnos, a being of pure destruction that has been trapped for eons. Well, now he’s free and he’s not best pleased. He sets off on a new wave of destruction, bringing gargants, troggoths, orruks, ogors and grots along with him to besiege the city of Excelsis. Excelsis is not somewhere you want to be right now as not only does it have an enormous Waaagh! bearing down on it with Kragnos at its head, it’s also fighting off some Skaven, and dealing with the minor issue of Slaanesh’s new favourite children, the Voice and the Talon, who are doing the ol’ daemonic incursion right in the heart of the city. If Excelsis was on your summer holidays list, it’s probably worth crossing that out now.
Phil Kelly and his team of writers are, as usual, doing an incredible job with the lore for Age of Sigmar. As an overarching thing, I really enjoy how I never feel lost with AoS lore. There are a billion things going on, but the overall picture is easy and accessible, and if you want to delve deeper, there’s a vast trove of ideas and information for any individual to take from – perfect for casual and obsessive devourers of fiction alike.
In BR:Kragnos, Ghur as a place is incredibly fleshed out. There’s a tremendous sense of scale to the place which the writing team here have made even more brutal and gargantuan than we have seen before. There’s a part in the section about Kragnos’ history where he is on top of a mountain which he then realises is “not a normal rocky mass but the hollow granite horn of some colossal, long-dead creature” and I love that – what it would have been like to see such a place. Ghur is the low-key star of this book and it’s had my imagination popping all over the place thanks to this writing.
The backstory for Kragnos too is a great read because it paints him out to be a proper dick. In the time before his longtime incarceration, he is painted as a petulant, cruel and frankly unlikeable monster which is what he needed really. It would have been easy to fall into the trap of making him a sympathetic character (last of his kind, misunderstood nature, etc) but that wouldn’t have worked with the forces of Destruction and so he needed to be, frankly, a bit of a bastard.
And after his release, he’s still a bit of a bastard too – I didn’t think I’d feel sympathy for a mob of mega gargants but, as they’re the first thing he meets, briefly, I do because Kragnos just kind of steam rollers them. You get the sense that he is a force of nature and just not someone you’d want to be friends with. This is great because it gives the forces of Destruction a character like the Chaos Gods, or Nagash, who is “the Big Bad”. He’s a focal point that unites those forces under him and can be a genuine threat to everyone else in a way that Destruction didn’t have before.
Skragrott and Gordrakk are big winners in this book too, with the former being painted as a scheming little git you just want to strangle, and the latter adding to his legendary destructive ways. I won’t spoil it here, but Gordrakk’s attempt to breach the walls of Excelsis is one of the funniest and purely “Orruky” things ever – had me amazed and chuckling at the same time. His stature really grew in this book too, and considering how great his mini is, that’s excellent news.
There are some other delightful bits of lore here too, including the stuff about Kroak, who, apparently at some point in history was known as “Kribhet”, and I was delighted to find this singular nod to the charming naming conventions of yesterday’s Lizardmen within these pages. And the Slaaneshi lore too is fascinating though I want to spend a bit more time with that as I think there are some wonderfully intriguing things in there and I spent most of my time focussed on Kragnos to be honest. He’s a bit (appropriately) all consuming.
All in all, it’s a tour de force from the background writing team – top stuff. I’ve found nothing to be critical of, and I was looking – I don’t want this just to be a puff piece but honestly, when it comes to the lore, this is great. Really, genuinely fascinating and it had me devouring every page – fitting given the subject matter. I’ve not been this excited about lore since the Gathering Storm books, so if you love your AoS stories, this book is worth the money just for that.
It’s worth pointing this section out. We all know these bits – the section in the middle of the book with all the pretty Eavy Metal miniatures but I do think this one is special as it is full of some of the prettiest miniatures ever made. Kragnos, Dexcessa and Synessa, Kroak… it’s a showcase of some incredible imaginations and some unparalleled skill when it comes to shaping plastic. And the paint jobs, especially on Kroak, are why Eavy Metal remain at the top of their tree – top stuff all round.
Battleplans & Rules
I’m not the buggest rules buff as regular readers will know, but I love the battleplans in this book, and the imagination the rules teams have used to create some unique scenarios. Among my favourites are the Last Flight Of The Scarlet Scourge (which looks like a good laugh), and Of Gods And Monsters (which just looks insane). I’m tempted to put together the appropriate forces for both of those!
And given the size of the minis in this book, the battletome updates you’re getting are stonkingly fantastic. Kragnos is a phenomenal monster available to all forces of Destruction. I’m not going to give all the rules away, but 18 wounds with a 2+ save should tell you just how much of a double-hard bastard he is. And he’s no fan of magic either with some nasty tricks up his sleeve there. He’s bloody pricey in points terms, but you get the distinct impression he’s worth every point with the amount of damage he can take and dish out.
Alarielle gets a nice update too – I do enjoy how these books can help give characters like this, who may have been left behind a little with the inevitable power creep, to get a refresh. Honestly, in a one on one fight against Kragnos… I’m still picking Kragnos, but I bet he’d get a bit of a kicking in the process. Oh, and it was lovely to see the Jabberslythe get an update too – a classic and woefully underused miniature that will hopefully see some more time on the table now.
The one that maybe disappointed me a little was Kroak. I remember when I first saw Teclis’ rules I immediately dubbed him “the magic bastard” and I thought Kroak would be on a par or at least only slightly behind the big elf. I dunno – I’m going to leave it to those more qualified than me to review his rules but I wasn’t saying “wow” when I read them. That being said, that model is utterly gorgeous and I’m so not going to be able to resist picking it up – a proper stunner.
Round Up Time
I’ve waffled on long enough with this. Here’s a quick breakdown of my thoughts:
Best Bit: The Lore About Kragnos. The lore is wonderful as a whole, but I like that I already dislike the character of Kragnos in the lore, and yet I love that he’s there for me to hate.
Worst Bit: Maybe some of the rules are a little underwhelming, but to be honest, I’m scrabbling to find anything in this book I don’t like. And some of the rules look amazing, and I could be wrong (it’s happened before) – there are plenty better suited than me to make that call.
Favourite Pages: There’s four at the end of the lore section with some very short stories – these are just great. A highlight among highlights.
Favourite photo: I didn’t talk much about the Van Denst pair, but I love this photo – still my favourite Endless Spell that.
So, if you love reading the continuing lore of Age of Sigmar, and you like big monstrous kits, yes, you should buy this book. I shall continue reading it and flicking through it, and I will be looking forward to seeing what happens next. I may even find the time to get some more articles out of it in the coming week. Until then, may your monstrous hordes trample all your enemies to dust! Onwards!
Welcome to the first in a new series of articles from me – the Lazy Painter’s army lists. Let me explain…
I don’t have the patience for armies so much these days. I like painting my single minis, small scenes, maybe minimal sized units… but not much more. I am become lazy, destroyer of ambitions. But, I still like the idea of working on armies, but they have to be the armies that suit this lethargic style of mine. What’s more, I want to paint the good stuff – both the great new miniatures that come out with the army, and also some of the classic pieces as well. Oh, and smaller units will be a priority as well – units over 5 have to be very easy to paint to get a look in.
And I want the army to play with a bit of fun. I am in no way claiming that this list is “competitive”, but I don’t want it to totally suck and have no synergy whatsoever. But I’ll use a Warscroll Battalion and try to think in terms of tactics so at least this won’t totally suck on the tabletop. Hopefully. I’ve been wrong about these things before.
I also want to say thank you to Games Workshop for sending me the Soulblight Gravelords book to take a look at, and just remind you again that this is more about painting than gaming. So here goes:
Soulblight Gravelords Army List – Like A Bat Outta Hell
This list, coming in at 1980 points, is built around speed. You are going to hit hard, hit fast and hopefully do enough damage to give your opponent pause, while getting a bit of healing in as well. And with a few powerful single minis running behind the main core of your force, you will eventually be able to give your speartip some boosts.
Dynasty – Kastelai
All the Vampire dynasties have some great lore, but the Kastelai have some words written about them in this gorgeous battletome (these books are just getting better and better)that gave me some really good ideas. They have a translocating castle known as the Crimson Keep which means you can really pick any of the realms as the basis for your army quite neatly. What’s more, they are all about the warfare. This means trophies, battle-damage and lots of blood spray if you want a returning army, or lots of clean lines and gleaming shields if you want one going out to war.
This Dynasty also confers some nice buffs to Blood Knights (like setting them up in ambush and giving them perks if they kill units) and seeing as Blood Knights gain the Batteline trait in this dynasty, that’s not bad. Kastelai hosts are also often entirely mounted armis and that certainly helped me pick my Warscroll Battalion…
Warscroll Battalion – Red Banqueters
This Warscroll gives you the ability to heal up to D3 wounds to each unit in this warscroll each round, and we can get most of our army in here (including lots of Blood Knights) so that’s great news. Now we can take lots of Blood Knights, make them extra durable, and get some of HQ choices a bit of help too. Now, the units…
We’re going to be taking four Battleline units here, and three of them are Blood Knight Units of five. With all the above buffs, it seemed silly not to take plenty of them and it gives the army a huge amount of speed. 15 Blood Knights is a lot to paint, but they make up a huge chunk of the army so it’s not so bad. And they look awesome. I think the new Blood Knights might just be my favourite of the new units to come out and offer a great deal of scope for any painter. The banner alone gets my freehand brain thinking of plenty of fun.
And, just for some variety (but also coming in with plenty of speed) we have 10 Direwolves – another beautiful new unit that would suit a bit of speedy Contrast Paint painting down to a T with all those shaggy manes meaning this one won’t stretch me too much.
This is a good mix of old classics and new wonderful things. In order to complete our Warscroll Battalion, we’re going to take the Coven Throne which is a stunning classic in the range that is full of flavour and fun. It too is super fast and full of tricks in combat. It’s also practically a little scene to paint, rather than a unit, so that adds a bit of variety in there too.
Rounding out the Battalion, we have a Vampire Lord on Zombie Dragon, and the new Vampire Lord model as well. Zombie Dragons are so much fun and the fact that this thing moves and hits like a tank is a great bonus. And the new Vampire Lord miniature is utterly gorgeous and no wonder the community has been coo-ing over it for a while now. That one will be a real joy to paint.
And speaking of a joy to paint, I’m sticking in Prince Duvall and the Crimson Court as my 4th Leader choice. Now, I’m not necessarily a fan of Underworlds Warbands in big armies, but these are the prettiest vampire models ever. I have them, I can’t wait to paint them – so excited. And while they don’t necessarily belong in a big mounted force, I like the idea of these four, along with the Vampire Lord, running after the cavalry and piling in where needed. And they each have a 6” move with fly so that’s not achingly slow. Oh, and Prince Duvall is a Von Carstein and it’s always nice to squeeze one of them into any Vampire army.
Three Fell Bats. That’s it. I like the models, I want to paint them because they’re pretty monstrous as bats go, and they’re fast. Combining them with all the knights, the wolves, the throne and the lord on dragon, and my opponents won’t have many turns to manoeuvre into a good position, especially with ambushing Blood Knights.
Total Model Count: 35
Total Points: 1980
How To Play: Run fast, hit hard, heal loads.
And there you have it! Our first Lazy Painters army list is done. 35 minis including some older classics and plenty of fresh hotness. The biggest unit is 10 wolves and they won’t take long to paint at all, and while 15 Blood Knights might seem a lot, you can paint each one up in a different set of colours for variety. The Coven Throne will probably eat up the most of your time here, but even that can be done speedily and well with the right techniques and it’s a real treasure of a mini for painters anyway. I think it’s time for me to take a closer look at some Vampires with my paintbrush in hand. Until then, may the Children of the Night sing you to sleep. Onvards!