It’s time to smash some stuff up with my Goliath gang leader completing the gang that I will take into my first Necromunda campaign. Bash ‘The Destroyer’ Bonebreaker is here to lead the Jagged Aggressors into the depths where his power hammer can cause maximum damage, if his combat shotgun doesn’t blast his enemies apart before he gets close enough. This hulking brute represents the end of my initial Goliath gang, as the six that are now done clock in at 995 credits with their added gubbins. What’s more, this allows me to create the warriors I need as campaigns go on, and take advantage of any weapons sprues that Forge World might be releasing in the future.
I went with the Power Hammer because it’s both fluffy and fantastic in a fight. It also looks brutal, and I decided to give it a weathered bronze look to set it apart from other weapons in the gang. And the respirator mask puts the leader out on his own as well. I had to chop and change the combat shotgun with the combi-plasma in order to get it onto the same mini as the hammer, but that was easy enough. And of course, as is now my signature with any leader, sergeant, boss, champion, etc, I added a lone skull to the base.
I like the idea of this guy striding, unbowed and uncaring into the heart of the fray, blasting his enemies apart with shredding buckshot, before swinging that monstrous hammer to crush and cripple any foe foolish enough to try and take him in close combat. It takes advantage of the Goliath’s fantastic strength and the leader’s attack stats. And I really can’t decide which part of this miniature is my favourite, in terms of my painting. I’m very happy with both weapons and how they look, so maybe I’ll pick those as my highlight, but there are other bits I’m equally pleased with.
It’s been a really fun project to work on, and I look forward to expanding the gang in the future with more weapons and maybe even some juves (rumour has it that Forge World are working on this kit), but for the time being, and until my campaigns kick on, that’s this project done!
And so there are the Jagged Aggressors! Looking pretty good (if I do say so myself) in their initial iteration. My camera has just about been able to cope with all the metallics going on which is alright, though they do of course look better in the flesh. I’ll be returning to them a few times in 2018 I dare say, but from this little project alone, the Necromunda miniatures get a huge thumbs up from me. A joy to paint.
Next up from me, well, I have a few smaller projects I want to work on (there’s some very exciting things coming), and then eventually, I’ll crack on with the Eschers. In other news, I’m off to the Heresy/Necromunda weekender in early February, so I’ll be picking up whatever’s new from there, and will of course be reporting from the event as well. Stay tuned for all of that, but in the meantime, I hope you have a great week of painting. Onwards!
Lovely stuff, not too bright, which is perfect for the underhive in my opinion (Escher excepted) I only hope I can do the Orlocks similar justice when they come out!
Can’t wait to see what comes out of the weekender, I wish I were going!
Great looking leader! That respirator mask and giant hammer, makes him look like a villain straight out of Mad Max. Inspiring stuff!
Looking well there. Really looking forward to hearing about the campaign.
Super nice! They look like badass khorne cultists if im gunna be honest