Having got the new Kill Team supplement (as reviewed yesterday), I was itching to get home last night and start trawling through my codices to start coming up with some lists. Well, I only got to go through three (out of five) of them as I may have ended up in the pub and then watching Die Hard (best Christmas film ever!) while eating pizza. But I have got three teams that I want to try out from Daemons, Grey Knights and Space Marines. They’re not necessarily the best, but I reckon I could have some fun with them. Here are my ideas…
Chaos Daemons: Slaaneshi Barmy Army
10x Daemonettes (including one Aluress with 10 points of lesser gifts)
3x Fiends of Slaanesh
In the immortal words of Blackadder’s foolish yet charming sidekick Baldrick, I have a cunning plan which will probably end up being a little foolish too. Daemons will have to have a lot of work to do in Kill Team, no longer being able to pop into existence due to reserves not being a part of the game. That means they’ll have plenty of ground to cover with just their 5+ Invun save to keep them safe (using cover intelligently will be key too). So, assign three USRs to the fiends and make your opponent more concerned about them than the Daemonettes. Fiends don’t get much love these days so there may be an air of unfamiliarity from your opponent and they’re still big scary beasts and should attract the majority of any fire coming your way. And then (sneaky sneaky) your daemonettes get in charge range and destroy the enemy in close combat with their flurry of attacks. Interesting?
Grey Knights: Pure Gold
6x Purifiers (including Justicar)
Purifiers suited and booted with: 1x Incinerator, 2x sets of falchions, 2x Daemon Hammers
Justicar rocking: mastercrafted stormbolter, helbard, digital weapons
And everybody gets Psybolt ammo!
Now this is my kind of list! I’m more a fan of really small, elite kill teams and these guys will be joyous to fight with. Lots of attacks, lots of pretty strong shots, a template weapon and a couple of hammers. I can’t find anything I don’t like about this one. I even had a handful of points left over to give the Justicar digital weapons! Boom.
Space Marines: Scout Manoeuvred
5x Scouts (including a Sgt)
Wielding: Camo cloaks, sniper rifles, missile launcher and the Sarge gets a power weapon too.
5x Scouts (including a Sgt)
Wielding: Camo cloaks, sniper rifles, missile launcher and the Sarge gets a power weapon too.
No, I didn’t mistakenly type that twice. This ten man wall of pain will be great, especially against armies relying on their hand to hand abilities. These guys already come with a whole mess of USRs that are great for Kill Team games anyway (Stealth and Move Through Cover being two of them that might be particularly useful) and in this collection, you’ve got a bit of everything. A whole mess of gunfire, the versatile hull cracking or blast marker placing missiles and a little additional close combat strength for the sergeants. Should make for a bit of fun if nothing else.
What are your thoughts on the above lists? Love them or hate them? Stick a comment below either way, and feel free to pop in your own ideas too!